By Adam Wulf on July 20, 2015
There’s a thousand small things that I need to get done during the week. They’re only mildly the same week-to-week, and they all individually don’t take up much time at all, but together they eat far more of my productivity than they deserve. I’d found that I was spending far too much time context-switching between my real work – programming – and these other smaller tasks. Programming is the sort of job that doesn’t work well with small distractions, and these small tasks were eating far more of my time than they deserved. Something needed to change.
By Adam Wulf on July 13, 2015
There’s a good chance your iOS app includes a number of open source frameworks in its codebase, and Loose Leaf is no different. Many of these dependencies’ licenses require that you include a copy of the license in your final build. Some require other attribution or URLs. Even with just a few includes, it can quickly become difficult to manage.
By Adam Wulf on July 6, 2015
Since January, I’ve occasionally live streamed Loose Leaf iOS development to YouTube. I even took some time in April to stream and open source a 2D physics game from scratch! It’s been a challenging and fun experience personally, and has more broadly grown into quite a subculture – sites like Watch People Code, Livecoding.tv, and even articles by CNN and Wired show the trend’s recent growth.